About the Project
Students were asked to create a custom interactive virtual environment. I designed a Unity scene inspired by the 1986 game “The Legend of Zelda”. I used a Leap Motion optical tracker system to capture the user’s hand pose, allowing them to grab a virtual sword and “defeat” enemies that appear throughout the scene.
My Contributions
This was a solo project. I was responsible for all programming and asset creation detailed in the report.
Final Project Video
Skills
Unity, C#, Computer-Aided Design (Solidworks), Blender, Leap Motion